[-empyre-] clothing [and/as] technology



hi Heidi, Katherine Moriwaki, Floyd & empyreans,

just a few quick and maybe too loosely connected thoughts on wearables, clothing and technology.

at the same time as the whole debate about the fusion of clothing with technology (»high fashion colliding with high technology«, etc...) is fascinating, it unfortunately is likely to cover its own cultural history.
in the past, clothing had not been enhanced by [digital] technology but itself had been rather synonymous with technology. together with the development of language the use of materials to cover the human body (i.e. the naked animal life) had been the primary cultural operation by which man (indeed physically) established a border between himself and the animal world, hence becoming human at all.
interestingly enough, the german word for this "border" between the naked body and the environment "grenzflaeche" (grenze=border, flaeche=surface) translates as "interface" in english, which makes the quality of clothing-as-technology quite apparent.


from this point of view, it becomes obvious that clothing/wearables fulfill several cultural tasks at the same time which even seemingly contradict each other.
their function as a cover/shield/border for/of the human body "seamlessly" interacts with the one as a means of communicating/exposing the body to the outside world. fashion has largely understood this ambivalence (being the original concept of an interface) for a long time and basically works on this principle.


the idea that wearable technology is something that is rather hidden while at the same time used to communicate with the outside world is therefore found at the beginning of the development of wearable computers.
claude shannon and ed thorpe developed the first wearable computer in 1961-66 in order to "predict" roulette wheels, i.e. cheat casinos in las vegas. the computer (that was later famously labelled the "eudaemonic shoe computer" after the group of MIT-students called the "eudaemonics") was a small device hidden in the sole of a shoe. it was controlled by the movement of the toes and its feedback consisted of acoustic information via an almost invisible headphone connection.
anyway, before going too much into technical detail (i'm always trying to avoid that, but you can check out the links below for more info) i'd rather stop here.


i guess when we are dealing with wearable computer technology and especially with those that is able to establish [physical] connections between users we should be aware that clothing is way more than just a second skin (in fact it is (culturally) entirely different from skin and never a mere skin-extension). performing/transmitting data/language/touch/etc... through clothing as an interface therefore should imply a sense for the cultural function clothing inherits from the past.

best

felix


links to the history of wearable computing/MIT-shoe comp:

http://en.wikipedia.org/wiki/Wearable_computer
http://www.media.mit.edu/wearables/lizzy/timeline.html#1966a
http://wearcam.org/historical/node2.html
http://physics.ucsc.edu/people/eudaemons/layout.html
http://www.eyetap.org/wearcam/eudaemonic/



--

Felix Sattler

Research Project: *Mapping the Casino - A Curatorial Adventure Into The Postindustrial Paradigmatic*

Faculty of Media
Bauhaus University Weimar

Ernst-Kohl-Str. 2
D-99423 Weimar
Germany

phone:  +49-3643-815968
mobile: +49-160-4155881




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